Introduction Devlog
This Pong game game is for the most part exactly as my assignment critera has required, I have comepleted all further excercise besides adding sound as I honestly didn't feel like sourcing sounds.
The gameplay is roughly how pong is typically played, the ball bounces between the panels until either side fails to hit the ball and then the opossing team scores up to maximum of 10 before the match ends. The balls speed increase with every bounce against a paddle, althoughly it is somewhat slight and is mostly noticable in longer rounds where the AI can't reliably predict the balls movement.
The player can either chose to play in two player where each controller is controlled by seperate keys on the keyboard or against AI where the player controls the left side panel while the AI controls the right.
I haven't included any personal flourishes into the project. It is deisgned to just simply be a slightly more modern looking version of Pong.
I have a font by Style-7: https://www.1001fonts.com/digital-7-font.html
All art assets were from Unity's default art assets, just plain squares for the most part and a circle for the ball.
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