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Devlog
Devlog 6 - Lighting and Shadergraph
August 14, 2023
by
Gonburden
Devlog 6 In this devlog I'll be talking about how I used some lighting and Shaders in my project. Lighting For the scene I have been working on in my previous devlogs there has been a brazier that has...
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Devlog 5 - Game Ideas
August 07, 2023
by
Gonburden
Devlog 5 Before developing games you must come up with a few ideas, focussing on a few core mechanics. In the case of my University unit, we need to develop a game prototype under a specific theme: Ch...
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Devlog 4 - A Basic Game
August 06, 2023
by
Gonburden
Devlog 4 With all the different tools I have used recently as well as my previous experiences in Unity, I now need to create a small and simple game. I made a few new assets using Blender that could w...
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Devlog 3 - Terrain and Probuilder
August 01, 2023
by
Gonburden
Devlog 3 For this week's devlog I'll be talking about the Terrain and Probuilder tools in Unity. Terrain Terrain is quite a large part of many games, especially in open-world games where the terrain c...
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Devlog 2 - Character Modelling, Rigging and Animation.
July 24, 2023
by
Gonburden
Devlog 2 For this week's devlog I'll be talking about the character I modeled, rigged, and animated. Previously whenever i have done any modelling it has always been for static objects, e.g. barrels,...
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Devlog 1 - Modelling things in Blender!
July 18, 2023
by
Gonburden
Devlog 1 Barrel In this devlog I'll be talking about the first few steps I have taken in my KIT207 Game Design and Production unit at UTAS. I'll briefly talk about how I made a barrel and a small towe...
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